From time to time a game developer takes an existing series and totally revamps it. Sometimes the result is a disaster, other times the game emerges with new found life and gameplay value. Call of Duty 4 falls into the latter category. Call of Duty 4: Modern Warfare is quite simply the definition of a well made game. Activision has completely regeared the gameplay style of earlier Call of Duty games and produced a game that has stunning performance in both single and multiplayer.
For starters no game can be called praise worthy without having a solid single player campaign to start from. CoD4 comes through in the single player realm with flying colors. Unlike so many shooters out there CoD avoids falling into the regular issues that plague so many FPS games today. Players will never find themselves running through endless corridors alone outnumbered a thousand to one, nor will they be left feeling helpless in the face of 50 tanks engaged in combat with 50 other tanks. CoD almost always puts you in a squad that requires the participation of you and other crew members to achieve stimulating goals.
Aside from the actual gameplay the campaign story line is also sufficiently complex to engage players. The plot jumps between your typical American gun slinging marine corps and a band of special ops British guys who have the moral integrity of a gun wielding monkey. The swaping between the two groups with their different play styles ensures that no gamer will ever have time to become bored.
In addition to playing as either a British or American ground soldier the game breaks things up occasionally by allowing you to man a helicopter gun, shoot a cannon of an airplane, and even go deep behind enemy lines as a sniper to assassinate an evil Russian guy. Really, who hasn’t wanted to play out a hit man style scene that didn’t completely suck?
In all, CoD’s single player alone is something that Activision could have hung its hat on, but they didn’t stop there. The multiplayer is where the game really shines.
From the first moment i entered an Xbox live CoD matchmaking server i could tell I was truly going to enjoy the game. No more would I wait 15 minutes for a suitable match, the server had me paired into a game within seconds. Halo 3 has a long way to go before it comes anywhere near the speed of CoDs matching.
First impresions aside, the further a player progresses into online play the more hooked they become. At first its all about the deathmatch, but soon players are unlocking new weapons and attachments that correspond to level (and in theory skill as well). Stage layouts are learned quickly and before long players progress into more tactical games that press their skills to the brink. There is so much more depth than the simple deathmatch and CTF gametypes of most shooters, its hard to describe the endless gameplay potential in CoD’s online play.
Players do not need to take my word for the greatness of CoD, its awards and achievements speak for themselves. Recently the game received awards for best overall game of the year and outstanding achievement in online gameplay from the 11th annual Interactive Achievement Awards. On top of the many game of the year awards CoD4 has received, last month the game even outdid Halo as the most played game on Xbox live. Halo has since regained the title, but when you consider CoD4 is multiplatform and PC based the number of people realizing that this game is so much better than any shooter out there is incredible.
The replay value and RPG style online gameplay of this game are sure to make it a favorite of many gamers far into the future. If you haven’t bought CoD already, you should. People are going to playing it for a good while.
~Skyler Dowling



EA has just offered to buy me for $1000
February 25, 2008Over the weekend, mega-giant publisher Electronic Arts offered to buy Take-Two Interactive for $2 billion dollars. Scary, isn’t it?
This is the same Electronic Arts that just bought up BioWare and Pandemic Studios for their individual intelectual properties. EA has completely gone off of the deep end.
Let’s look at some of the creative property Take-Two has under their belt: 2K Sports (EA Sports’ only rival and current exclusive owner of the MLB liscence), Bioshock, and Rockstar Games, makers of multi-billion dollar franchise Grand Theft Auto.
Grand Theft Auto IV, one of the most anticipated games of 2008, is coming at the end of April. That game alone could make Take-Two half a billion dollars. EA was looking to purchase, essentially at a bargain rate, all the profits from Grand Theft Auto IV. That is literally how cocky EA has become: they think they can buy anything.
I personally have no problem with the purchases of BioWare and Pandemic. If EA stays out of their way when it comes to the developement of the games, and becomes the publishing and advertising monsters that they are for those brands, it’s best for both parties. However, Take-Two can and would handle themselves just fine without EA’s help.
What worries me more than the offer (which Take-Two essentially told EA to shove it where the sun doesn’t shine), is the fact that Take-Two would “be interested in negotiations on April 30th.” April 30th is the day after GTA IV releases worldwide.
I truly hope this is a joke. Take-Two is perfectly capable of staying independent. Rockstar Games and 2K Studios pump out plenty of quality titles by themselves. In fact, it’s safe to assume Take-Two has enough intellectual property that they can compete with Ubisoft as the third largest 3rd party publisher.
Hell, they would likely gain sales momentum from telling EA to step off all together.
So what does this all lead to:
1. EA should be reenvisioning their own brands, not buying new ones to bury.
2. Take-Two, you’re just fine all by yourselves. Let Grand Theft Auto IV rake in the millions to show EA you don’t need them.
3. Competition from 2K Sports is what made EA Sports improve their brands every year, and for some sports (NBA, NHL) still does. There is nothing better to improve the quality of a game than healthy competition. EA should embrace it, not acquire it.
- Drew Quandt | Online Editor
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